#if !defined(AFX_GEOMETRYDLG_H__EAD27A02_E57E_11D5_94D2_00C0494437DC__INCLUDED_)
#define AFX_GEOMETRYDLG_H__EAD27A02_E57E_11D5_94D2_00C0494437DC__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// GeometryDlg.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CGeometryDlg dialog

#include "VisualName.h"
#include "Mesh3D.h"
#include <deque>

class CGeometryDlg : public CDialog
{
// Construction
public:
	CGeometryDlg(std::deque<TextureName> & list,CWnd* pParent = NULL);   // standard constructor
	int m_filter;
	int m_tex;
	Mesh3D * mesh;
	static int num;
// Dialog Data
	//{{AFX_DATA(CGeometryDlg)
	enum { IDD = IDD_GEOMETRY_DLG };
	int		m_malla;
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CGeometryDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
	
protected:

	// Generated message map functions
	//{{AFX_MSG(CGeometryDlg)
	virtual BOOL OnInitDialog();
	afx_msg void OnSelectTexture();
	afx_msg void OnSelectFilter();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
	std::deque<TextureName> & textures;
	
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_GEOMETRYDLG_H__EAD27A02_E57E_11D5_94D2_00C0494437DC__INCLUDED_)
